Mar 2001—Nov 2001 Software Engineer, NewsStand, Austin TX
Hired to work on improving reliability and quality of back-end server processing. Quickly became familiar with various multi-machine solutions for parallel computation. Refactored a text parser so that it could easily accept XML input, developed multi-platform file layer, tightened assertions, and reduced interdependencies between modules. A major task was to write a web interface (Cold Fusion) for non-technical personnel for job control on the cluster, so complex tasks could be performed without unix logins. Rewrote search engine to scan through hundreds of newspaper issues in under a minute where the previous version would take several minutes per issue, through memory mapped dictionary trees.
Jan 1999—Feb 2001 Software Engineer III, Retro Studios, Austin TX
Lead AI programmer on NFL Football title. Project cancelled for missing market window. Created the underlying architecture for all levels of AI solutions for product. Acted as mentor to team, reviewed code, served as technical guru, managed and scheduled, and represented engineering staff to management. Also acted as general firefighter, owned the make/build process, and directed utilization of various technologies when appropriate to problem domains.
While in the Tools & Technology group, designed and implemented hardware abstraction layers, high level memory managers, runtime profilers, evaluated interfaces to low level systems, etc.
Mar 1995—Jan 1999 Advanced Software Eng., Origin Systems, Austin, TX
Developing first class 3D space flight arcade simulations for the PC platform. Involved in the software development process at every level.
Mar 1993–Mar 1995 Computer Operator, Motorola, Austin, TX
Maintained a wide variety of systems, from mainframes under VM to Macintosh Quickmail servers. I was also responsible for sensitive information in a physically secure environment.
Projects Shipped
1996-Present Withdrawn from undergraduate program to pursue career.
1993-1995 University of Texas at Austin, Computer Science
While a full time student, maintained a cumulative 3.5 GPA. Completed approximately two years of coursework, including all necessary mathematics.
Nov 15, 2001 Slashdotted in the Slashback section, for around 12000 hits.
Active koi pond enthusiast
Plays several musical instruments at varying levels of competence
Tournament pocket billiards player
Member of Zeta Psi Fraternity at University of Texas
Webmaster of Montiac.com, fan site for Monte Montgomery
Webmaster of Flaredev.com, homepages for myself and friends
Dec 2000 C/C++ Users Journal published my commentary in their Q&A section on defeating non-default constructors
1995-1996 Treasurer of Zeta Psi Fraternity at University of Texas
July 1995 C Users Group Library CD included my vesates2.zip graphics and low-level I/O library, all inline 386 assembly
1993-1995 Member of Association for Computing Machinery
Fall 1993 Won T-shirt design contest for ACM at UT (cool raytrace graphic)